GPU-Based Neighbor-Search Algorithm for Particle Simulations

نویسندگان

  • Serkan Bayraktar
  • Ugur Güdükbay
  • Bülent Özgüç
چکیده

This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware.

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عنوان ژورنال:
  • J. Graphics, GPU, & Game Tools

دوره 14  شماره 

صفحات  -

تاریخ انتشار 2009